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WoW - ENCOUNTER LEVEL

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In addition to the CRs of individual monsters, an encounter — whether it be a monster, a group of monsters, a trap, or any other challenge — has an overall Encounter Level (EL). An encounter’s EL gives you a good idea of how difficult it is to overcome. If a party of four heroes faces an encounter with an EL equal to their level, they should triumph over it, but the encounter should drain the party of 20–30% of their resources (spells, hit points, magic items, and so forth). An encounter’s EL is the best yardstick to determine whether or not it is an appropriate encounter for your heroes. Remember that heroes who have already faced several encounters are weaker than those at full power, so an ordinarily average encounter might prove deadly in such circumstances.

A single monster (or other obstacle) has an EL equal to its CR. Groups of monsters have higher ELs. A good rule of thumb is that an encounter with two monsters with the same CR has an EL equal to their CR +2. (For example, two CR 3 rock elementals encountered together have an EL of 5.) If you use a published adventure, it provides the ELs of its encounters.

5:45 AM - 24/8/2008 - comments {0} - post comment


WoW - When to Give Out XP

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Generally, it’s best to hand out XP at the end of an adventure or, for especially long adventures, in the middle of an adventure while the heroes are resting.

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5:44 AM - 24/8/2008 - comments {0} - post comment


Testing, testing...

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This thing on? Does Rune Word Blog work?

5:51 PM - 17/5/2008 - comments {0} - post comment


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